![]() In the image above you can see the two components Voronoi and Erosion. Voronoi is the component that creates random but very neat mountains. You can add this component by going to the Generator tab within WM. ( If you can’t find the Device View you can press F5). Play around with the settings of the Voronoi until you see something that looks nice.įrom here, you can add the Erosion component. This component, if you look at the Heightmap, is the component that adds the “sediment” running down the mountains. ( I tend to use the preset called “ Classic WM + Power“, as it looks neat) Play around with the settings, until you find a nice amount of erosion. Notice how the Height Field (Primary Output) of the Voronoi is connected to the Height Field (Primary input) of the Erosion. Basically you take last thing that effected the Heightmap, and plug it into the next component, just like the image above. ![]() When you’ve found something that looks interesting, and suits your needs, we can go to the next phase of the WM Heightmap generation. Now that we managed to create the desired landscape, we need to save the heightmap and the slopemap values, so that we can import these into UE4. raw16, and the slopemap needs to be saved as a. In order to save these information, we need to add some Height Output Components. #World machine import heightmap software#.#World machine import heightmap install#.
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